I wrote this in my book as 'Combining fantasy and reality through friends and family as comicbook characters in a fine art media. e.g. model a friend and similar to motion capture used in film, paint the costume over the model. I want to assist in a movement where comicbook art is accepted as fine art.'
My expatiation for this goes as so;
When I think of comicbook art the first ideas that come to my head is the pop art style of work from the 60's like the work of Jack Kirby or Steve Ditko
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| Ditko's artwork layed the ground work on Spider-man as well as many other illustrators at this time creating new superheroes and villains but they have evolved much more in today's times. |
In modern comic book's this has been improved upon and the artwork has become more mature to the reader because of the shift in audience. Comic books are no longer aimed at children and have been proven to be a staple structure in adult literacy (for example Frank Miller's Dark Knight Returns or Sin City)
Along with the mature story telling, a higher quality of artwork was needed and so current artists produce pieces like this.
Along with Comic book art always looking like average illustrations which a lot of them are (the difference being if they are good fine pieces or if they are quick pop art style pieces) is the elements of imagination. To some extent I appreciate the imagination used in comic books, super powers, costumes, monsters and magic etc I enjoy. It's a reminder of child hood and a release of freedom for imagination but comic books tend to have a problem with exaggeration, particularly in figurative.
Male superheroes are predominantly drawn with defined muscles that more often that not are shown through clothing and female's with large breasts and skinny bodies. The idea for this comes from the imagination of what the ideal figure looks like and greek god figures (as in the superheroes are special because of their god-like appearences they aren't like mortal men) but for my project I want to address that. Mat in my class is an example, he's strong enough to lift a great amount, but his muscles aren't defined like a superhero.
Alex Ross
Alex Ross is my favourite artist. He produces mainly comic book paintings of a hyper-realistic fashion demonstrating exactly what I want to see in comic book art. No ridiculous muscle exaduration, a high quality of colour coming from the work, this piece in particular has a lot of pop art signatures but where the other pieces I class as illustrations, I count this as a fine art piece.
I would describe Alex Ross's work as dramatic and operatic narratives particularly the Batman piece above. His character portrayals always have a sense of their surroundings and his paint quality (e.g Batman's cape) captures texture brilliantly. The clear thing I want to get across in my project is I do not plan to emulate Ross's work, but use it as an example of fine art from comic books.
McKean is best known for his work on the Sandman books by Neil Gaiman and his Batman comicbook Arkham Asylum by Grant Morrison


My plan for my work is to use my friends, family and myself to pose in way suiting the character fitting to them, and then I recreate them in their image but the challenge will be to keep the results looking professional and not cheap. Hopefully my work will be similar to these pieces but resembling my friends and family as the characters and in my own style of work, being expressive and focusing on bringing out subtle colour which I learnt in my last project. I also plan to look at motion capture used in films to show how other media forms do the kind of thing my project is about and also I'm going to be researching into the background history of the characters for example redesigning Thor's costume slightly keeping the iconic look but seeing if there's any Norse Viking lore I can encorporate into the piece, likewise with Captain America throwing in some world war II material texture on the costume.






















































